Change enemy internal coords to Rectangle

This commit is contained in:
Victor 2014-01-14 22:12:13 +02:00
parent 8e10f4d1de
commit 487cdd274c

View File

@ -2,6 +2,7 @@ package com.annimon.influencexxii;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import com.badlogic.gdx.math.Rectangle;
/**
* Enemy object
@ -9,7 +10,7 @@ import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
*/
public class Enemy {
private int x, y, size;
private Rectangle rect;
private int dir;
private Color color;
@ -18,20 +19,17 @@ public class Enemy {
}
public Enemy(int x, int y, int size, int dir, Color color) {
this.x = x;
this.y = y;
this.size = size;
rect = new Rectangle(x, y, size, size);
this.dir = dir;
this.color = color;
}
public boolean isCollide(int tx, int ty) {
return ( ((tx >= x) && (tx <= x + size))
&& ((ty >= y) && (ty <= y + size)) );
public boolean isCollide(float tx, float ty) {
return (rect.contains(tx, ty));
}
public void draw(ShapeRenderer renderer) {
renderer.setColor(color);
renderer.rect(x, y, size, size);
renderer.rect(rect.x, rect.y, rect.width, rect.height);
}
}