Accelerometer considers orientation
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@ -64,9 +64,16 @@ public class Pointer {
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}
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}
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private void controlByAccelerometer() {
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private void controlByAccelerometer() {
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int orientation = Gdx.input.getRotation();
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float ax = Gdx.input.getAccelerometerX();
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float ax = Gdx.input.getAccelerometerX();
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float ay = Gdx.input.getAccelerometerY();
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float ay = Gdx.input.getAccelerometerY();
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if (orientation == 90) {
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float temp = ax;
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ax = ay;
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ay = -temp;
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}
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x += ax * screenWidth / 500f;
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x += ax * screenWidth / 500f;
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y += ay * screenHeight / 500f;
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y += ay * screenHeight / 500f;
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validatePosition();
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validatePosition();
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