Ready for fire state when pointer gets enemy

This commit is contained in:
Victor 2014-01-14 23:45:23 +02:00
parent ce680c9f36
commit a42acb0d59

View File

@ -38,7 +38,10 @@ public class InfluenceXXII implements ApplicationListener {
// Draw enemies // Draw enemies
enemies.draw(renderer); enemies.draw(renderer);
// enemies.update(pointerX, pointerY);
// Check collide
boolean isCollide = enemies.isCollide(pointer.getX(), pointer.getY());
pointer.setMode(isCollide ? Pointer.READY : Pointer.POSITIONING);
// Draw pointer // Draw pointer
pointer.draw(renderer); pointer.draw(renderer);