Random background color

This commit is contained in:
Victor 2014-01-15 14:46:00 +02:00
parent d562c8d96b
commit a48a4b0f8d

View File

@ -15,6 +15,7 @@ public class InfluenceXXII implements ApplicationListener {
private ShapeRenderer renderer; private ShapeRenderer renderer;
private BitmapFont font; private BitmapFont font;
private SpriteBatch spriteBatch; private SpriteBatch spriteBatch;
private Color background;
@Override @Override
public void create() { public void create() {
@ -25,6 +26,7 @@ public class InfluenceXXII implements ApplicationListener {
font = new BitmapFont(Gdx.files.internal("data/font16.fnt"), false); font = new BitmapFont(Gdx.files.internal("data/font16.fnt"), false);
font.setColor(new Color(0.23f, 0.38f, 1f, 0.81f)); font.setColor(new Color(0.23f, 0.38f, 1f, 0.81f));
spriteBatch = new SpriteBatch(); spriteBatch = new SpriteBatch();
background = DrawUtils.random2Color(0, 0x22);
pointer = new Pointer(width, height); pointer = new Pointer(width, height);
enemies = new EnemiesController(); enemies = new EnemiesController();
@ -46,7 +48,7 @@ public class InfluenceXXII implements ApplicationListener {
@Override @Override
public void render() { public void render() {
// Clear screen // Clear screen
Gdx.gl.glClearColor(0, 0, 0, 1f); Gdx.gl.glClearColor(background.r, background.g, background.b, 1f);
Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT); Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
// Draw enemies // Draw enemies