Random background color
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@ -15,6 +15,7 @@ public class InfluenceXXII implements ApplicationListener {
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private ShapeRenderer renderer;
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private ShapeRenderer renderer;
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private BitmapFont font;
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private BitmapFont font;
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private SpriteBatch spriteBatch;
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private SpriteBatch spriteBatch;
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private Color background;
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@Override
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@Override
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public void create() {
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public void create() {
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@ -25,6 +26,7 @@ public class InfluenceXXII implements ApplicationListener {
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font = new BitmapFont(Gdx.files.internal("data/font16.fnt"), false);
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font = new BitmapFont(Gdx.files.internal("data/font16.fnt"), false);
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font.setColor(new Color(0.23f, 0.38f, 1f, 0.81f));
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font.setColor(new Color(0.23f, 0.38f, 1f, 0.81f));
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spriteBatch = new SpriteBatch();
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spriteBatch = new SpriteBatch();
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background = DrawUtils.random2Color(0, 0x22);
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pointer = new Pointer(width, height);
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pointer = new Pointer(width, height);
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enemies = new EnemiesController();
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enemies = new EnemiesController();
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@ -46,7 +48,7 @@ public class InfluenceXXII implements ApplicationListener {
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@Override
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@Override
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public void render() {
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public void render() {
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// Clear screen
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// Clear screen
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Gdx.gl.glClearColor(0, 0, 0, 1f);
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Gdx.gl.glClearColor(background.r, background.g, background.b, 1f);
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Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
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Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
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// Draw enemies
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// Draw enemies
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