diff --git a/src/com/annimon/influencexxii/InfluenceXXII.java b/src/com/annimon/influencexxii/InfluenceXXII.java index 05c3c46..df24085 100644 --- a/src/com/annimon/influencexxii/InfluenceXXII.java +++ b/src/com/annimon/influencexxii/InfluenceXXII.java @@ -21,69 +21,69 @@ public class InfluenceXXII implements ApplicationListener { private Color background; private Preferences prefs; - @Override - public void create() { - float width = Gdx.graphics.getWidth(); - float height = Gdx.graphics.getHeight(); - - renderer = new ShapeRenderer(); - font = new BitmapFont(Gdx.files.internal("data/font16.fnt"), false); - font.setScale(1.5f); - font.setColor(new Color(0.23f, 0.38f, 1f, 0.81f)); - spriteBatch = new SpriteBatch(); - background = DrawUtils.random2Color(0, 0x22); - - // Init preferences - prefs = Gdx.app.getPreferences("influencexxii"); - Score.init(prefs); - - pointer = new Pointer(width, height); - enemies = new EnemiesController(); - enemies.setScreenParameters(width, height); - for (int i = 0; i < 5; i++) { - enemies.addEnemy(); - } - pointer.setEnemiesController(enemies); - stars = new Stars(width, height); - } + @Override + public void create() { + float width = Gdx.graphics.getWidth(); + float height = Gdx.graphics.getHeight(); + + renderer = new ShapeRenderer(); + font = new BitmapFont(Gdx.files.internal("data/font16.fnt"), false); + font.setScale(1.5f); + font.setColor(new Color(0.23f, 0.38f, 1f, 0.81f)); + spriteBatch = new SpriteBatch(); + background = DrawUtils.random2Color(0, 0x22); + + // Init preferences + prefs = Gdx.app.getPreferences("influencexxii"); + Score.init(prefs); + + pointer = new Pointer(width, height); + enemies = new EnemiesController(); + enemies.setScreenParameters(width, height); + for (int i = 0; i < 5; i++) { + enemies.addEnemy(); + } + pointer.setEnemiesController(enemies); + stars = new Stars(width, height); + } - @Override - public void dispose() { - Score.dispose(prefs); - prefs.flush(); - renderer.dispose(); - font.dispose(); - spriteBatch.dispose(); - } + @Override + public void dispose() { + Score.dispose(prefs); + prefs.flush(); + renderer.dispose(); + font.dispose(); + spriteBatch.dispose(); + } - @Override - public void render() { - // Clear screen - Gdx.gl.glClearColor(background.r, background.g, background.b, 1f); - Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT); - - // Draw stars - stars.draw(renderer); - - // Draw enemies - enemies.draw(spriteBatch, renderer); - - // Draw pointer - pointer.draw(renderer); - - // Draw score - Score.draw(spriteBatch, font); - } + @Override + public void render() { + // Clear screen + Gdx.gl.glClearColor(background.r, background.g, background.b, 1f); + Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT); + + // Draw stars + stars.draw(renderer); + + // Draw enemies + enemies.draw(spriteBatch, renderer); + + // Draw pointer + pointer.draw(renderer); + + // Draw score + Score.draw(spriteBatch, font); + } - @Override - public void resize(int width, int height) { - } + @Override + public void resize(int width, int height) { + } - @Override - public void pause() { - } + @Override + public void pause() { + } - @Override - public void resume() { - } + @Override + public void resume() { + } }