Use score class
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@ -47,6 +47,8 @@ public class EnemiesController {
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public void killEnemy(float x, float y) {
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for (int i = 0; i < enemies.size; i++) {
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if (enemies.get(i).isCollide(x, y)) {
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Score.add();
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difficultMode = Score.getDifficultMode();
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enemies.set(i, generateNewEnemy());
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return;
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}
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