Fix accelerometer processing
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@ -3,6 +3,7 @@ package com.annimon.influencexxii;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.Input.Keys;
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import com.badlogic.gdx.Input.Peripheral;
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import com.badlogic.gdx.graphics.g2d.SpriteBatch;
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import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
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/**
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@ -74,15 +75,8 @@ public class Pointer {
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}
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private void controlByAccelerometer() {
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int orientation = Gdx.input.getRotation();
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float ax = Gdx.input.getAccelerometerX();
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float ay = Gdx.input.getAccelerometerY();
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if (orientation == 90) {
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float temp = ax;
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ax = ay;
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ay = -temp;
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}
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float ax = Gdx.input.getAccelerometerY();
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float ay = -Gdx.input.getAccelerometerX();
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x += ax * screenWidth / 500f;
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y += ay * screenHeight / 500f;
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