Add GameState class with controlling bullet left and enemies left states

This commit is contained in:
Victor 2014-02-26 18:53:41 +02:00
parent 5cff33f823
commit 4079218ab0
2 changed files with 50 additions and 4 deletions

View File

@ -0,0 +1,45 @@
package com.annimon.militaryhero;
import com.annimon.jecp.Graphics;
/**
* @author aNNiMON
*/
public class GameState {
private static int bulletLeft, enemiesLeft;
public static void init(int enemiesLeft) {
GameState.bulletLeft = enemiesLeft + enemiesLeft / 2;
GameState.enemiesLeft = enemiesLeft;
}
public static void decreaseBulletLeft() {
bulletLeft--;
}
public static void setEnemiesLeft(int enemiesLeft) {
GameState.enemiesLeft = enemiesLeft;
}
public static boolean isEndGame() {
return (bulletLeft == 0) || (enemiesLeft == 0);
}
public static void drawState(Graphics g, int width, int height) {
g.setColor(0xFFFFFFFF);
g.drawString("Bullets: " + bulletLeft, 0, 0);
g.drawString("Enemies: " + enemiesLeft, 0, g.getTextHeight() + 5);
if (isEndGame()) {
g.setColor(0xFF000000);
g.fillRect(0, 0, width, height);
final boolean winState = (enemiesLeft == 0);
g.setColor(winState ? 0xFF00FF00 : 0xFFFF0000);
final String message = winState ? "CONGRATULATIONS" : "GAME OVER";
final int x = (width - g.getTextWidth(message)) / 2;
final int y = (height - g.getTextHeight()) / 2;
g.drawString(message, x, y);
}
}
}

View File

@ -21,7 +21,6 @@ public class MainApp extends InputProcessor implements ApplicationListener {
private Background background;
private SniperAim aim;
private Enemy[] enemies;
private int enemiesLeft;
public void onStartApp(int width, int height) {
this.width = width;
@ -33,7 +32,7 @@ public class MainApp extends InputProcessor implements ApplicationListener {
for (int i = 0; i < enemies.length; i++) {
enemies[i] = new Enemy(COORD[i * 2], COORD[i * 2 + 1]);
}
enemiesLeft = enemies.length;
GameState.init(enemies.length);
Jecp.inputListener = this;
Keys.numericdAsDpad = true;
@ -53,6 +52,7 @@ public class MainApp extends InputProcessor implements ApplicationListener {
}
background.drawObstacles(g);
aim.draw(g);
GameState.drawState(g, width, height);
}
public void onUpdate() {
@ -69,7 +69,7 @@ public class MainApp extends InputProcessor implements ApplicationListener {
}
public void isFirePressed() {
if (enemiesLeft == 0) return;
if (GameState.isEndGame()) return;
final int x = aim.getAimX();
final int y = aim.getAimY();
@ -79,7 +79,8 @@ public class MainApp extends InputProcessor implements ApplicationListener {
counter++;
}
}
enemiesLeft = counter;
GameState.setEnemiesLeft(counter);
GameState.decreaseBulletLeft();
}
public void onPointerPressed(int x, int y) {