Обновлены примеры

This commit is contained in:
Victor 2016-02-14 21:24:06 +02:00
parent b2f7cc52ed
commit 8518c8b803
11 changed files with 75 additions and 77 deletions

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@ -8,10 +8,10 @@ frect(0, 0, w, h)
step = rand(20) step = rand(20)
color(#0000ff) color(#0000ff)
for y = 0, y < h, y = y + step { for y = 0, y < h, y += step {
line(0, y, w, y) line(0, y, w, y)
} }
for x = 0, x < w, x = x + step { for x = 0, x < w, x += step {
line(x, 0, x, h) line(x, 0, x, h)
} }
repaint(); repaint();

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@ -24,10 +24,10 @@ while run {
if checkvert(y1) d1y = -d1y if checkvert(y1) d1y = -d1y
if checkvert(y2) d2y = -d2y if checkvert(y2) d2y = -d2y
x1 = x1 + d1x x2 = x2 + d2x x1 += d1x x2 += d2x
y1 = y1 + d1y y2 = y2 + d2y y1 += d1y y2 += d2y
hue = hue + 0.0001 hue += 0.0001
if (hue >= 1) hue = 0 if (hue >= 1) hue = 0
sethsbcolor(hue) sethsbcolor(hue)
line(x1, y1, x2, y2) line(x1, y1, x2, y2)
@ -36,17 +36,16 @@ while run {
if keypressed() == VK_ESCAPE run = 0 if keypressed() == VK_ESCAPE run = 0
} }
def checkhoriz(px) return (px >= w || px < 0) def checkhoriz(px) = (px >= w || px < 0)
def checkvert(py) return (py >= h || py < 0) def checkvert(py) = (py >= h || py < 0)
def floor(v) return v - v % 1 def floor(v) = v - v % 1
def sethsbcolor(h1) { def sethsbcolor(h1) {
qr = h1 * 6 // временно для расчёта qr = h1 * 6 // временно для расчёта
hueindex = floor(qr) % 6
f = qr - floor(qr) f = qr - floor(qr)
match hueindex { match floor(qr) % 6 {
case 0: color(255, f*255, 0) case 0: color(255, f*255, 0)
case 1: color(255 - f*255, 255, 0) case 1: color(255 - f*255, 255, 0)
case 2: color(0, 255, f*255) case 2: color(0, 255, f*255)

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@ -9,10 +9,10 @@ x = rand(w) y = rand(h)
run = 1 run = 1
while run { while run {
key = keypressed() key = keypressed()
if (key == VK_LEFT && x > 0) x = x - 1 if (key == VK_LEFT && x > 0) x--
else if (key == VK_RIGHT && x < w) x = x + 1 else if (key == VK_RIGHT && x < w) x++
else if (key == VK_UP && y > 0) y = y - 1 else if (key == VK_UP && y > 0) y--
else if (key == VK_DOWN && y < h) y = y + 1 else if (key == VK_DOWN && y < h) y++
else if key == VK_ESCAPE run = 0 else if key == VK_ESCAPE run = 0
color(255,255,255) color(255,255,255)

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@ -20,27 +20,24 @@ repaint()
def cpoly(cx, cy, size) { def cpoly(cx, cy, size) {
ox = cx oy = cy - size ox = cx oy = cy - size
i = 0
ang = 0 ang = 0
while i < NUM_POINTS { for i = 0, i < NUM_POINTS, i++ {
ang = ang + angle ang += angle
nx = cx - sin(ang)*size ny = cy - cos(ang)*size nx = cx - sin(ang)*size ny = cy - cos(ang)*size
line(ox, oy, nx, ny) line(ox, oy, nx, ny)
ox = nx oy = ny ox = nx oy = ny
i = i + 1
} }
} }
def fractal(cx, cy, size) { def fractal(cx, cy, size) {
if size >= 3 { if size >= 3 {
s2 = size / 2 s2 = size / 2
sD = size / DIVIDER
color(0, 0, 255 - size * 255 / w/2) color(0, 0, 255 - size * 255 / w/2)
cpoly(cx, cy, size / DIVIDER) cpoly(cx, cy, sD)
fractal(cx, cy - s2, size / DIVIDER) fractal(cx, cy - s2, sD)
n = 0 for n = 0, n < NUM_POINTS, n++ {
while n < NUM_POINTS { fractal(cx - sin(angle*n)*s2, cy - cos(angle*n)*s2, sD)
fractal(cx - sin(angle*n)*s2, cy - cos(angle*n)*s2, size / DIVIDER)
n = n + 1
} }
} }
} }

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@ -14,11 +14,12 @@ def rect(x, y, w, h) {
def fractal(cx, cy, size) { def fractal(cx, cy, size) {
if size >= 2 { if size >= 2 {
s2 = size / 2
color(0, 0, 255 - size * 255 / w/2) color(0, 0, 255 - size * 255 / w/2)
rect(cx-size/2, cy-size/2, size, size) rect(cx-s2, cy-s2, size, size)
fractal(cx-size/2, cy-size/2, size / 2) fractal(cx-s2, cy-s2, s2)
fractal(cx+size/2, cy-size/2, size / 2) fractal(cx+s2, cy-s2, s2)
fractal(cx-size/2, cy+size/2, size / 2) fractal(cx-s2, cy+s2, s2)
fractal(cx+size/2, cy+size/2, size / 2) fractal(cx+s2, cy+s2, s2)
} }
} }

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@ -6,8 +6,8 @@ echo(-8 >> 2)
echo(-8 >>> 2) echo(-8 >>> 2)
echo() echo()
for a = 0, a <= 1, a = a + 1 { for a = 0, a <= 1, a++ {
for b = 0, b <= 1, b = b + 1 { for b = 0, b <= 1, b++ {
echo(a, " | ", b, " ", a | b) echo(a, " | ", b, " ", a | b)
echo(a, " & ", b, " ", a & b) echo(a, " & ", b, " ", a & b)
echo(a, " ^ ", b, " ", a ^ b) echo(a, " ^ ", b, " ", a ^ b)

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@ -17,7 +17,7 @@ def fibonacci(count) {
return fib(count) return fib(count)
} }
for i = 0, i < 10, i = i + 1 for i = 0, i < 10, i++
print " " + fibonacci(i) print " " + fibonacci(i)
print "\n" print "\n"

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@ -16,7 +16,7 @@ fieldY = rand(fieldHeight) - h2
NUM_FOOD = 350 NUM_FOOD = 350
food = newarray(4, NUM_FOOD) food = newarray(4, NUM_FOOD)
for i = 0, i < NUM_FOOD, i = i + 1 { for i = 0, i < NUM_FOOD, i++ {
food[0][i] = rand(fieldWidth) food[0][i] = rand(fieldWidth)
food[1][i] = rand(fieldHeight) food[1][i] = rand(fieldHeight)
food[2][i] = 6 + rand(2) food[2][i] = 6 + rand(2)
@ -31,8 +31,8 @@ run = 1
while run { while run {
mouse = mousehover() mouse = mousehover()
angle = atan2(mouse[1] - h2, mouse[0] - w2) angle = atan2(mouse[1] - h2, mouse[0] - w2)
fieldX = fieldX + cos(angle) * 50/playerSize fieldX += cos(angle) * 50/playerSize
fieldY = fieldY + sin(angle) * 50/playerSize fieldY += sin(angle) * 50/playerSize
if (fieldX < -w2) fieldX = -w2 if (fieldX < -w2) fieldX = -w2
else if (fieldX > fieldWidth - w2 - 1) fieldX = fieldWidth - w2 - 1 else if (fieldX > fieldWidth - w2 - 1) fieldX = fieldWidth - w2 - 1
if (fieldY < -h2) fieldY = -h2 if (fieldY < -h2) fieldY = -h2
@ -45,13 +45,13 @@ while run {
color(#333333) color(#333333)
rect(-fieldX, -fieldY, fieldWidth, fieldHeight) rect(-fieldX, -fieldY, fieldWidth, fieldHeight)
for i = 0, i < NUM_FOOD, i = i + 1 { for i = 0, i < NUM_FOOD, i++ {
dx = food[0][i] - fieldX - w2 dx = food[0][i] - fieldX - w2
dy = food[1][i] - fieldY - h2 dy = food[1][i] - fieldY - h2
rad = food[2][i] + playerSize rad = food[2][i] + playerSize
if ( (dx*dx + dy*dy) < (rad*rad) ) { if ( (dx*dx + dy*dy) < (rad*rad) ) {
// есть столкновение // есть столкновение
playerSize = playerSize + 1 playerSize++
food[0][i] = rand(w) food[0][i] = rand(w)
food[1][i] = rand(h) food[1][i] = rand(h)
food[2][i] = 6 + rand(2) food[2][i] = 6 + rand(2)

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@ -33,34 +33,36 @@ support = [
def draw(v, cellSize) { def draw(v, cellSize) {
c2 = cellSize / 2 c2 = cellSize / 2
if (v == HORIZONTAL) fillRect(0, c2 - 2, cellSize, 4) match v {
else if (v == VERTICAL) fillRect(c2 - 2, 0, 4, cellSize) case HORIZONTAL : fillRect(0, c2 - 2, cellSize, 4)
else if (v == LEFT_TO_DOWN) { case VERTICAL : fillRect(c2 - 2, 0, 4, cellSize)
case LEFT_TO_DOWN : {
fillRect(0, c2 - 2, c2, 4) fillRect(0, c2 - 2, c2, 4)
fillRect(c2 - 2, c2 - 2, 4, c2 + 2) fillRect(c2 - 2, c2 - 2, 4, c2 + 2)
} }
else if (v == LEFT_TO_UP) { case LEFT_TO_UP : {
fillRect(0, c2 - 2, c2, 4) fillRect(0, c2 - 2, c2, 4)
fillRect(c2 - 2, c2 - 2, 4, c2 + 2) fillRect(c2 - 2, c2 - 2, 4, c2 + 2)
} }
else if (v == RIGHT_TO_UP) { case RIGHT_TO_UP : {
fillRect(c2 - 2, c2 - 2, c2 + 2, 4) fillRect(c2 - 2, c2 - 2, c2 + 2, 4)
fillRect(c2 - 2, 0, 4, c2 + 2) fillRect(c2 - 2, 0, 4, c2 + 2)
} }
else if (v == RIGHT_TO_DOWN) { case RIGHT_TO_DOWN : {
fillRect(c2 - 2, c2 - 2, c2 + 2, 4) fillRect(c2 - 2, c2 - 2, c2 + 2, 4)
fillRect(c2 - 2, c2 - 2, 4, c2 + 2) fillRect(c2 - 2, c2 - 2, 4, c2 + 2)
} }
else if (v == CROSS) { case CROSS : {
fillRect(c2 - 2, 0, 4, cellSize) fillRect(c2 - 2, 0, 4, cellSize)
fillRect(0, c2 - 2, cellSize, 4) fillRect(0, c2 - 2, cellSize, 4)
} }
}
} }
def supportLeft(v) return support[v][0] def supportLeft(v) = support[v][0]
def supportRight(v) return support[v][1] def supportRight(v) = support[v][1]
def supportUp(v) return support[v][2] def supportUp(v) = support[v][2]
def supportDown(v) return support[v][3] def supportDown(v) = support[v][3]
///------------------------------------- ///-------------------------------------
@ -73,8 +75,8 @@ SIZE = 10
board = newarray(SIZE, SIZE) board = newarray(SIZE, SIZE)
def createBoard() { def createBoard() {
for i=0, i<SIZE, i=i+1 for i=0, i<SIZE, i++
for j=0, j<SIZE, j=j+1 for j=0, j<SIZE, j++
board[i][j] = rand(CELL_LAST) board[i][j] = rand(CELL_LAST)
} }
@ -144,10 +146,10 @@ run = 1
while run { while run {
//key = gameaction(keypressed()) //key = gameaction(keypressed())
key = keypressed() key = keypressed()
if (key == VK_LEFT && curX > 0) curX = curX - 1 if (key == VK_LEFT && curX > 0) curX--
else if (key == VK_RIGHT && curX < SIZE - 1) curX = curX + 1 else if (key == VK_RIGHT && curX < SIZE - 1) curX++
else if (key == VK_UP && curY > 0) curY = curY - 1 else if (key == VK_UP && curY > 0) curY--
else if (key == VK_DOWN && curY < SIZE - 1) curY = curY + 1 else if (key == VK_DOWN && curY < SIZE - 1) curY++
else if key == VK_FIRE switchCell(curX,curY) else if key == VK_FIRE switchCell(curX,curY)
else if key == 48 run = 0 else if key == 48 run = 0
@ -157,13 +159,13 @@ while run {
// курсор // курсор
color(#4444FF) color(#4444FF)
frect(curX*cellSize, curY*cellSize, cellSize, cellSize) frect(curX*cellSize, curY*cellSize, cellSize, cellSize)
for (i=0, i<SIZE, i=i+1) { for (i=0, i<SIZE, i++) {
color(0) color(0)
ic = i*cellSize ic = i*cellSize
line(0, ic, cellSize*SIZE, ic) line(0, ic, cellSize*SIZE, ic)
line(ic, 0, ic, cellSize*SIZE) line(ic, 0, ic, cellSize*SIZE)
color(#FF0000) color(#FF0000)
for j=0, j<SIZE, j=j+1 { for j=0, j<SIZE, j++ {
translateX = ic translateX = ic
translateY = j*cellSize translateY = j*cellSize
draw(board[i][j], cellSize) draw(board[i][j], cellSize)

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@ -20,8 +20,7 @@ thread(::http, "https://api.github.com/events", def(r) {
def show_github_events(event) { def show_github_events(event) {
println event.created_at println event.created_at
actor = event.actor println "User: https://github.com/" + event.actor.login
println "User: https://github.com/" + actor.login
println github_event_type(event) println github_event_type(event)
println "-" * 50 println "-" * 50
} }

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@ -5,11 +5,11 @@ xstep = 50 ystep = 5
startx = 50 startx = 50
starty = 400 + ystep / 2 starty = 400 + ystep / 2
for (y = 0, y < 300, y = y + ystep) { for (y = 0, y < 300, y += ystep) {
mouseMove(startx, (starty+y)) mouseMove(startx, (starty+y))
mousePress(BUTTON1) mousePress(BUTTON1)
for (i = 0, i < 600, i = i + xstep) { for (i = 0, i < 600, i += xstep) {
mouseMove((startx+i), (starty+y)) mouseMove((startx+i), (starty+y))
delay(pause) delay(pause)
} }