use canvas, std w = 800 h = 600 window("Animate line", w, h) // Крайние точки линии x1 = rand(w) y1 = rand(h) x2 = rand(w) y2 = rand(h) // Направление движения d1x = rand() d1y = -rand() d2x = rand() d2y = rand() // Очищаем экран color(rand(#FFFFFF)) frect(0,0,w,h) hue = 0 run = 1 while run { if checkhoriz(x1) d1x = -d1x if checkhoriz(x2) d2x = -d2x if checkvert(y1) d1y = -d1y if checkvert(y2) d2y = -d2y x1 += d1x x2 += d2x y1 += d1y y2 += d2y hue += 0.0001 if (hue >= 1) hue = 0 sethsbcolor(hue) line(x1, y1, x2, y2) repaint() sleep(10) if keypressed() == VK_ESCAPE run = 0 } def checkhoriz(px) = (px >= w || px < 0) def checkvert(py) = (py >= h || py < 0) def floor(v) = v - v % 1 def sethsbcolor(h1) { qr = h1 * 6 // временно для расчёта f = qr - floor(qr) match floor(qr) % 6 { case 0: color(255, f*255, 0) case 1: color(255 - f*255, 255, 0) case 2: color(0, 255, f*255) case 3: color(0, 255-f*255, 255) case 4: color(f*255, 0, 255) case 5: color(255, 0, 255-f*255) } }