mirror of
https://github.com/aNNiMON/Own-Programming-Language-Tutorial.git
synced 2024-09-20 08:44:20 +03:00
176 lines
4.2 KiB
Plaintext
176 lines
4.2 KiB
Plaintext
use "std"
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use "canvas"
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use "socket"
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/// --- PIPES CELL ---
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CELL_START = 0
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HORIZONTAL = 0
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VERTICAL = 1
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LEFT_TO_DOWN = 2
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LEFT_TO_UP = 3
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RIGHT_TO_UP = 4
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RIGHT_TO_DOWN = 5
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CROSS = 6
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CELL_LAST = 6
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Cells = [
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{"index": HORIZONTAL, "next": VERTICAL},
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{"index": VERTICAL, "next": HORIZONTAL},
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{"index": LEFT_TO_DOWN, "next": LEFT_TO_UP},
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{"index": LEFT_TO_UP, "next": RIGHT_TO_UP},
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{"index": RIGHT_TO_UP, "next": RIGHT_TO_DOWN},
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{"index": RIGHT_TO_DOWN, "next": LEFT_TO_DOWN},
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{"index": CROSS, "next": CROSS}
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];
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def draw(v, cellSize) {
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c2 = cellSize / 2
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match v {
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case HORIZONTAL : fillRect(0, c2 - 2, cellSize, 4)
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case VERTICAL : fillRect(c2 - 2, 0, 4, cellSize)
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case LEFT_TO_DOWN : {
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fillRect(0, c2 - 2, c2, 4)
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fillRect(c2 - 2, c2 - 2, 4, c2 + 2)
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}
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case LEFT_TO_UP : {
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fillRect(0, c2 - 2, c2, 4)
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fillRect(c2 - 2, 0, 4, c2 + 2)
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}
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case RIGHT_TO_UP : {
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fillRect(c2 - 2, c2 - 2, c2 + 2, 4)
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fillRect(c2 - 2, 0, 4, c2 + 2)
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}
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case RIGHT_TO_DOWN : {
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fillRect(c2 - 2, c2 - 2, c2 + 2, 4)
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fillRect(c2 - 2, c2 - 2, 4, c2 + 2)
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}
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case CROSS : {
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fillRect(c2 - 2, 0, 4, cellSize)
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fillRect(0, c2 - 2, cellSize, 4)
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}
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}
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}
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/// --- PIPES BOARD ---
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SIZE = 10
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// Creating game board
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board = newarray(SIZE, SIZE)
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boardGhost = newarray(SIZE, SIZE)
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def switchCell(x, y) {
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board[x][y] = Cells[board[x][y]].next
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}
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def setGhostCell(x, y) {
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boardGhost[x][y] = Cells[boardGhost[x][y]].next
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}
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/// --- PIPES MAIN ---
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translateX = 0 translateY = 0
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isGameFinished = false
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isWin = false
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/* frect with translate ability */
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def fillRect(x,y,w,h) {
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frect(translateX+x, translateY+y, w, h)
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}
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WIDTH = 320 HEIGHT = 320
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WINDOW_WIDTH = WIDTH * 2
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window("Pipes Online", WINDOW_WIDTH, HEIGHT)
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cellSize = WIDTH / SIZE
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// cursor
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curX = 0 curY = 0
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curGhostX = 0 curGhostY = 0
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// Initialize client
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socket = newSocket("http://localhost:6469")
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socket.on("gameStart", def(data) {
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data = data[0]
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for i=0, i<SIZE, i++
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for j=0, j<SIZE, j++
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boardGhost[i][j] = board[i][j] = data[i][j]
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thread(::gameLoop)
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})
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.on("updateGhostCell", def(data) {
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data = data[0]
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setGhostCell(data.x, data.y);
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})
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.on("updateGhostCursor", def(data) {
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data = data[0]
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curGhostX = data.x
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curGhostY = data.y
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})
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.on("gameFinished", def(data) {
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isGameFinished = true
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isWin = data[0]
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})
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socket.connect()
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def gameLoop() {
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run = 1
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while run {
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key = keypressed()
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if (!isGameFinished) {
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if (key == VK_LEFT && curX > 0) {
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curX--
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socket.emit("updateCursor", {"x": curX, "y": curY})
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} else if (key == VK_RIGHT && curX < SIZE - 1) {
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curX++
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socket.emit("updateCursor", {"x": curX, "y": curY})
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} else if (key == VK_UP && curY > 0) {
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curY--
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socket.emit("updateCursor", {"x": curX, "y": curY})
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} else if (key == VK_DOWN && curY < SIZE - 1) {
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curY++
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socket.emit("updateCursor", {"x": curX, "y": curY})
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} else if (key == VK_FIRE) {
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switchCell(curX, curY)
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socket.emit("switchCell", {"x": curX, "y": curY})
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}
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else if (key == 48) run = 0
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}
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// background
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color(isGameFinished ? (isWin ? #66FF66 : #FF6666) : #FFFFFF)
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frect(0, 0, WIDTH, HEIGHT)
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color(isGameFinished ? (!isWin ? #66FF66 : #FF6666) : #DDDDDD)
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frect(WIDTH, 0, WIDTH, HEIGHT)
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// cursor
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color(#4444FF)
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frect(curX*cellSize, curY*cellSize, cellSize, cellSize)
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color(#4040DD)
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frect(WIDTH + curGhostX*cellSize, curGhostY*cellSize, cellSize, cellSize)
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for (i=0, i<SIZE, i++) {
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color(0)
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ic = i*cellSize
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// ourrent board
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line(0, ic, cellSize*SIZE, ic)
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line(ic, 0, ic, cellSize*SIZE)
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// ghost board
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line(WIDTH, ic, WIDTH + cellSize*SIZE, ic)
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line(WIDTH + ic, 0, WIDTH + ic, cellSize*SIZE)
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color(#FF0000)
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for j=0, j<SIZE, j++ {
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translateX = ic
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translateY = j*cellSize
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draw(board[i][j], cellSize)
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translateX = -ic
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translateY = -j*cellSize
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// ghost cells
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translateX = WIDTH + ic
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translateY = j*cellSize
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draw(boardGhost[i][j], cellSize)
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translateX = - WIDTH - ic
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translateY = -j*cellSize
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}
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}
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repaint()
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sleep(50)
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}
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socket.disconnect()
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} |