Add font for game text
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@ -7,10 +7,13 @@ import com.annimon.turrets.network.NetworkListener;
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import com.annimon.turrets.network.SocketHelper;
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import com.annimon.turrets.util.Util;
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import java.awt.Color;
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import java.awt.Font;
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import java.awt.FontMetrics;
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import java.awt.Graphics;
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import java.awt.Graphics2D;
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import java.awt.image.BufferedImage;
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import java.io.IOException;
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import javax.swing.UIManager;
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/**
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*
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@ -18,7 +21,10 @@ import java.io.IOException;
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*/
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public class GameCanvas extends DoubleBufferedCanvas implements Runnable, NetworkListener {
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private static final String WAIT_MESSAGE = "Please, wait...";
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private final BufferedImage background;
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private final Font font;
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private Terrain terrain;
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private Turret serverTurret, clientTurret;
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private Turret instanceTurret;
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@ -34,20 +40,24 @@ public class GameCanvas extends DoubleBufferedCanvas implements Runnable, Networ
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background = new BufferedImage(Constants.WIDTH, Constants.HEIGHT, BufferedImage.TYPE_INT_RGB);
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initBackground();
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font = new Font("Times New Roman", Font.PLAIN, 24);
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gameStarted = false;
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}
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@Override
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protected void draw(Graphics2D g) {
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final FontMetrics metrics = g.getFontMetrics(font);
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g.drawImage(background, 0, 0, null);
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g.setFont(font);
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if (gameStarted) {
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terrain.draw(g);
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serverTurret.draw(g);
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clientTurret.draw(g);
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} else {
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g.setColor(Color.WHITE);
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g.drawString("Please, wait...", Constants.WIDTH - 100, Constants.HEIGHT - 20);
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final int x = (Constants.WIDTH - metrics.stringWidth(WAIT_MESSAGE)) / 2;
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g.drawString(WAIT_MESSAGE, x, Constants.HEIGHT - metrics.getHeight() * 2);
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}
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}
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