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Make GameCanvas abstract

This commit is contained in:
Victor 2014-03-15 16:27:21 +02:00
parent 5e613206f6
commit 697f7729cf

View File

@ -9,12 +9,11 @@ import java.awt.image.BufferedImage;
*
* @author aNNiMON
*/
public class GameCanvas extends Canvas {
public abstract class GameCanvas extends Canvas {
private final Graphics2D G;
private final BufferedImage buffer;
private final Terrain terrain;
private BufferedImage background;
private final DrawingThread thread;
public GameCanvas() {
setSize(Constants.WIDTH, Constants.HEIGHT);
@ -22,18 +21,21 @@ public class GameCanvas extends Canvas {
buffer = new BufferedImage(Constants.WIDTH, Constants.HEIGHT, BufferedImage.TYPE_INT_RGB);
G = buffer.createGraphics();
thread = new DrawingThread();
}
initBackground();
terrain = new Terrain(Constants.WIDTH);
terrain.generate(System.currentTimeMillis());
public void start() {
thread.start();
}
new DrawingThread().start();
public void stop() {
thread.keepRunning = false;
}
@Override
public void paint(Graphics g) {
G.drawImage(background, 0, 0, null);
terrain.draw(G);
draw(G);
G.dispose();
g.drawImage(buffer, 0, 0, null);
}
@ -42,20 +44,18 @@ public class GameCanvas extends Canvas {
paint(g);
}
private void initBackground() {
background = new BufferedImage(Constants.WIDTH, Constants.HEIGHT, BufferedImage.TYPE_INT_RGB);
Graphics g = background.createGraphics();
new Background().draw(g);
g.dispose();
}
protected abstract void draw(Graphics2D g);
private class DrawingThread extends Thread {
protected abstract void update();
private final class DrawingThread extends Thread {
private boolean keepRunning = true;
@Override
public void run() {
while (keepRunning) {
update();
try {
Thread.sleep(100);
} catch (InterruptedException ex) {}