Fix lose message
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@ -23,7 +23,7 @@ public final class GameCanvas extends DoubleBufferedCanvas implements Runnable,
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private static final String WAIT_MESSAGE = "Please, wait...";
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private static final int WIN = 1, LOOSE = -1, NOTHING = 0;
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private static final String WIN_MESSAGE = "YOU WIN", LOOSE_MESSAGE = "YOU LOOSE";
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private static final String WIN_MESSAGE = "YOU WIN", LOSE_MESSAGE = "YOU LOSE";
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private final BufferedImage background;
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private Terrain terrain;
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@ -59,7 +59,7 @@ public final class GameCanvas extends DoubleBufferedCanvas implements Runnable,
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g.setFont(GAME_FONT);
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if (winState != NOTHING) {
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g.setColor(Color.WHITE);
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final String text = (winState == WIN) ? WIN_MESSAGE : LOOSE_MESSAGE;
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final String text = (winState == WIN) ? WIN_MESSAGE : LOSE_MESSAGE;
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final int x = (Constants.WIDTH - metrics.stringWidth(text)) / 2;
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final int y = (Constants.HEIGHT + metrics.getHeight()) / 2;
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g.drawString(text, x, y);
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