Remove tabulation

This commit is contained in:
Victor 2014-01-16 17:51:31 +02:00
parent 8e6ad2d490
commit cd5056fbca

View File

@ -21,69 +21,69 @@ public class InfluenceXXII implements ApplicationListener {
private Color background; private Color background;
private Preferences prefs; private Preferences prefs;
@Override @Override
public void create() { public void create() {
float width = Gdx.graphics.getWidth(); float width = Gdx.graphics.getWidth();
float height = Gdx.graphics.getHeight(); float height = Gdx.graphics.getHeight();
renderer = new ShapeRenderer(); renderer = new ShapeRenderer();
font = new BitmapFont(Gdx.files.internal("data/font16.fnt"), false); font = new BitmapFont(Gdx.files.internal("data/font16.fnt"), false);
font.setScale(1.5f); font.setScale(1.5f);
font.setColor(new Color(0.23f, 0.38f, 1f, 0.81f)); font.setColor(new Color(0.23f, 0.38f, 1f, 0.81f));
spriteBatch = new SpriteBatch(); spriteBatch = new SpriteBatch();
background = DrawUtils.random2Color(0, 0x22); background = DrawUtils.random2Color(0, 0x22);
// Init preferences // Init preferences
prefs = Gdx.app.getPreferences("influencexxii"); prefs = Gdx.app.getPreferences("influencexxii");
Score.init(prefs); Score.init(prefs);
pointer = new Pointer(width, height); pointer = new Pointer(width, height);
enemies = new EnemiesController(); enemies = new EnemiesController();
enemies.setScreenParameters(width, height); enemies.setScreenParameters(width, height);
for (int i = 0; i < 5; i++) { for (int i = 0; i < 5; i++) {
enemies.addEnemy(); enemies.addEnemy();
} }
pointer.setEnemiesController(enemies); pointer.setEnemiesController(enemies);
stars = new Stars(width, height); stars = new Stars(width, height);
} }
@Override @Override
public void dispose() { public void dispose() {
Score.dispose(prefs); Score.dispose(prefs);
prefs.flush(); prefs.flush();
renderer.dispose(); renderer.dispose();
font.dispose(); font.dispose();
spriteBatch.dispose(); spriteBatch.dispose();
} }
@Override @Override
public void render() { public void render() {
// Clear screen // Clear screen
Gdx.gl.glClearColor(background.r, background.g, background.b, 1f); Gdx.gl.glClearColor(background.r, background.g, background.b, 1f);
Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT); Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
// Draw stars // Draw stars
stars.draw(renderer); stars.draw(renderer);
// Draw enemies // Draw enemies
enemies.draw(spriteBatch, renderer); enemies.draw(spriteBatch, renderer);
// Draw pointer // Draw pointer
pointer.draw(renderer); pointer.draw(renderer);
// Draw score // Draw score
Score.draw(spriteBatch, font); Score.draw(spriteBatch, font);
} }
@Override @Override
public void resize(int width, int height) { public void resize(int width, int height) {
} }
@Override @Override
public void pause() { public void pause() {
} }
@Override @Override
public void resume() { public void resume() {
} }
} }