Remove tabulation

This commit is contained in:
Victor 2014-01-16 17:51:31 +02:00
parent 8e6ad2d490
commit cd5056fbca

View File

@ -21,69 +21,69 @@ public class InfluenceXXII implements ApplicationListener {
private Color background;
private Preferences prefs;
@Override
public void create() {
float width = Gdx.graphics.getWidth();
float height = Gdx.graphics.getHeight();
@Override
public void create() {
float width = Gdx.graphics.getWidth();
float height = Gdx.graphics.getHeight();
renderer = new ShapeRenderer();
font = new BitmapFont(Gdx.files.internal("data/font16.fnt"), false);
font.setScale(1.5f);
font.setColor(new Color(0.23f, 0.38f, 1f, 0.81f));
spriteBatch = new SpriteBatch();
background = DrawUtils.random2Color(0, 0x22);
renderer = new ShapeRenderer();
font = new BitmapFont(Gdx.files.internal("data/font16.fnt"), false);
font.setScale(1.5f);
font.setColor(new Color(0.23f, 0.38f, 1f, 0.81f));
spriteBatch = new SpriteBatch();
background = DrawUtils.random2Color(0, 0x22);
// Init preferences
prefs = Gdx.app.getPreferences("influencexxii");
Score.init(prefs);
// Init preferences
prefs = Gdx.app.getPreferences("influencexxii");
Score.init(prefs);
pointer = new Pointer(width, height);
enemies = new EnemiesController();
enemies.setScreenParameters(width, height);
for (int i = 0; i < 5; i++) {
enemies.addEnemy();
}
pointer.setEnemiesController(enemies);
stars = new Stars(width, height);
}
pointer = new Pointer(width, height);
enemies = new EnemiesController();
enemies.setScreenParameters(width, height);
for (int i = 0; i < 5; i++) {
enemies.addEnemy();
}
pointer.setEnemiesController(enemies);
stars = new Stars(width, height);
}
@Override
public void dispose() {
Score.dispose(prefs);
prefs.flush();
renderer.dispose();
font.dispose();
spriteBatch.dispose();
}
@Override
public void dispose() {
Score.dispose(prefs);
prefs.flush();
renderer.dispose();
font.dispose();
spriteBatch.dispose();
}
@Override
public void render() {
// Clear screen
Gdx.gl.glClearColor(background.r, background.g, background.b, 1f);
Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
@Override
public void render() {
// Clear screen
Gdx.gl.glClearColor(background.r, background.g, background.b, 1f);
Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
// Draw stars
stars.draw(renderer);
// Draw stars
stars.draw(renderer);
// Draw enemies
enemies.draw(spriteBatch, renderer);
// Draw enemies
enemies.draw(spriteBatch, renderer);
// Draw pointer
pointer.draw(renderer);
// Draw pointer
pointer.draw(renderer);
// Draw score
Score.draw(spriteBatch, font);
}
// Draw score
Score.draw(spriteBatch, font);
}
@Override
public void resize(int width, int height) {
}
@Override
public void resize(int width, int height) {
}
@Override
public void pause() {
}
@Override
public void pause() {
}
@Override
public void resume() {
}
@Override
public void resume() {
}
}