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Commit Graph

64 Commits

Author SHA1 Message Date
Victor
04b8948440 Move Util to package 2014-03-17 10:00:10 +02:00
Victor
2fb6592306 Fix round processing 2014-03-16 19:29:09 +02:00
Victor
1f65dc6dbd Add rounds support 2014-03-16 19:12:19 +02:00
Victor
11931d3059 Add check for collide missile with opponent turret 2014-03-16 19:11:35 +02:00
Victor
490c03d7b4 Add new round state 2014-03-16 19:10:47 +02:00
Victor
2f33036837 Fix RandomExt range generation 2014-03-16 18:50:10 +02:00
Victor
d826ad974a Detect end round 2014-03-16 16:25:22 +02:00
Victor
de82812ee8 Use Util instead Random 2014-03-16 15:57:21 +02:00
Victor
121912a0b0 Util now used RandomExt 2014-03-16 15:54:01 +02:00
Victor
96663e65f1 Add extended random 2014-03-16 15:49:17 +02:00
Victor
a33aba4220 Add instanceTurret for reduce duplicate code 2014-03-16 15:43:23 +02:00
Victor
a8917e577d Remove TurretListener from shoot method 2014-03-16 15:32:18 +02:00
Victor
63f76b6151 Sync moves in network game 2014-03-16 14:57:55 +02:00
Victor
061c7647c3 Add send and receive move methods 2014-03-16 14:56:26 +02:00
Victor
571b5f23bf Add turret info entity 2014-03-16 14:55:53 +02:00
Victor
25fab59e20 Sync terrain generation on start network game 2014-03-16 14:15:37 +02:00
Victor
012c0e49a0 Add game start for server and client 2014-03-16 13:53:22 +02:00
Victor
f466f5ad52 Add game network connecting 2014-03-16 13:52:02 +02:00
Victor
480263c78f Remove update method 2014-03-16 13:35:33 +02:00
Victor
1f273cd614 Add turrets 2014-03-16 13:17:32 +02:00
Victor
18821b065f Add networklistener 2014-03-16 13:15:28 +02:00
Victor
52c5fb6048 Add game client 2014-03-16 13:03:24 +02:00
Victor
47423703a9 Add game server 2014-03-16 13:02:45 +02:00
Victor
4c2fcbc5d3 Add socket helper 2014-03-16 12:57:51 +02:00
Victor
2611e4de49 Add port constant 2014-03-16 12:46:55 +02:00
Victor
6c84c8727b Fix block shooting state 2014-03-15 18:36:04 +02:00
Victor
5e5aeb31e2 Add ability to shoot 2014-03-15 18:32:07 +02:00
Victor
a853d9a01b Add shoot info class 2014-03-15 18:28:46 +02:00
Victor
601c81fbaa Change sleep time for redraw 2014-03-15 18:20:03 +02:00
Victor
9e0b49cea8 Add barrel navigation 2014-03-15 17:48:53 +02:00
Victor
ad41ec2c40 Remove dispose call 2014-03-15 17:45:52 +02:00
Victor
8e7020171e Add mouse listeners 2014-03-15 17:40:56 +02:00
Victor
3bafead19f Add gravity constant 2014-03-15 17:27:35 +02:00
Victor
e2d10e0beb Fix terrain checking minimal bound 2014-03-15 17:26:52 +02:00
Victor
aa5ea51e02 Add debug trajectory 2014-03-15 17:23:04 +02:00
Victor
4db1ebe2ed Add Turret 2014-03-15 17:15:46 +02:00
Victor
04ef5320af Add GameCanvas 2014-03-15 16:30:54 +02:00
Victor
7aebe97dce Rename GameCanvas to DoubleBufferedCanvas 2014-03-15 16:28:29 +02:00
Victor
697f7729cf Make GameCanvas abstract 2014-03-15 16:27:21 +02:00
Victor
5e613206f6 Use Graphics2D instead Graphics 2014-03-15 15:47:36 +02:00
Victor
4bc466a9a6 Add gradient terrain 2014-03-15 15:46:52 +02:00
Victor
ca3b8f33ae Change stepHeight value 2014-03-15 11:20:22 +02:00
Victor
0f730b167e Change max height of terrain 2014-03-15 11:18:40 +02:00
Victor
6bf7ee809b Move constant 2014-03-15 10:20:46 +02:00
Victor
116c8a6b8d Improve terrain smoothing algorithm 2014-03-15 10:18:42 +02:00
Victor
6bc10cf9af Add smooth terrain blocks 2014-03-15 09:57:25 +02:00
Victor
41eedcea47 Change canvas to double buffered drawing 2014-03-13 14:59:58 +02:00
Victor
2e8a85bf90 Add debug constant 2014-03-13 14:58:00 +02:00
Victor
b607a033e2 Remove log in terrain 2014-03-13 13:48:48 +02:00
Victor
88dc9fd92e Fix background color generation 2014-03-13 13:41:04 +02:00