Victor
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acdd63cf44
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Move GuiUtil to package
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2014-03-17 10:01:47 +02:00 |
|
Victor
|
defc3826f7
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Rename LayerUI to GuiUtil
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2014-03-17 10:01:19 +02:00 |
|
Victor
|
04b8948440
|
Move Util to package
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2014-03-17 10:00:10 +02:00 |
|
Victor
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2fb6592306
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Fix round processing
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2014-03-16 19:29:09 +02:00 |
|
Victor
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1f65dc6dbd
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Add rounds support
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2014-03-16 19:12:19 +02:00 |
|
Victor
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11931d3059
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Add check for collide missile with opponent turret
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2014-03-16 19:11:35 +02:00 |
|
Victor
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490c03d7b4
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Add new round state
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2014-03-16 19:10:47 +02:00 |
|
Victor
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2f33036837
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Fix RandomExt range generation
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2014-03-16 18:50:10 +02:00 |
|
Victor
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d826ad974a
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Detect end round
|
2014-03-16 16:25:22 +02:00 |
|
Victor
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de82812ee8
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Use Util instead Random
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2014-03-16 15:57:21 +02:00 |
|
Victor
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121912a0b0
|
Util now used RandomExt
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2014-03-16 15:54:01 +02:00 |
|
Victor
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96663e65f1
|
Add extended random
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2014-03-16 15:49:17 +02:00 |
|
Victor
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a33aba4220
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Add instanceTurret for reduce duplicate code
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2014-03-16 15:43:23 +02:00 |
|
Victor
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a8917e577d
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Remove TurretListener from shoot method
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2014-03-16 15:32:18 +02:00 |
|
Victor
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63f76b6151
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Sync moves in network game
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2014-03-16 14:57:55 +02:00 |
|
Victor
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061c7647c3
|
Add send and receive move methods
|
2014-03-16 14:56:26 +02:00 |
|
Victor
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571b5f23bf
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Add turret info entity
|
2014-03-16 14:55:53 +02:00 |
|
Victor
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25fab59e20
|
Sync terrain generation on start network game
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2014-03-16 14:15:37 +02:00 |
|
Victor
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012c0e49a0
|
Add game start for server and client
|
2014-03-16 13:53:22 +02:00 |
|
Victor
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f466f5ad52
|
Add game network connecting
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2014-03-16 13:52:02 +02:00 |
|
Victor
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480263c78f
|
Remove update method
|
2014-03-16 13:35:33 +02:00 |
|
Victor
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1f273cd614
|
Add turrets
|
2014-03-16 13:17:32 +02:00 |
|
Victor
|
18821b065f
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Add networklistener
|
2014-03-16 13:15:28 +02:00 |
|
Victor
|
52c5fb6048
|
Add game client
|
2014-03-16 13:03:24 +02:00 |
|
Victor
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47423703a9
|
Add game server
|
2014-03-16 13:02:45 +02:00 |
|
Victor
|
4c2fcbc5d3
|
Add socket helper
|
2014-03-16 12:57:51 +02:00 |
|
Victor
|
2611e4de49
|
Add port constant
|
2014-03-16 12:46:55 +02:00 |
|
Victor
|
6c84c8727b
|
Fix block shooting state
|
2014-03-15 18:36:04 +02:00 |
|
Victor
|
5e5aeb31e2
|
Add ability to shoot
|
2014-03-15 18:32:07 +02:00 |
|
Victor
|
a853d9a01b
|
Add shoot info class
|
2014-03-15 18:28:46 +02:00 |
|
Victor
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601c81fbaa
|
Change sleep time for redraw
|
2014-03-15 18:20:03 +02:00 |
|
Victor
|
9e0b49cea8
|
Add barrel navigation
|
2014-03-15 17:48:53 +02:00 |
|
Victor
|
ad41ec2c40
|
Remove dispose call
|
2014-03-15 17:45:52 +02:00 |
|
Victor
|
8e7020171e
|
Add mouse listeners
|
2014-03-15 17:40:56 +02:00 |
|
Victor
|
3bafead19f
|
Add gravity constant
|
2014-03-15 17:27:35 +02:00 |
|
Victor
|
e2d10e0beb
|
Fix terrain checking minimal bound
|
2014-03-15 17:26:52 +02:00 |
|
Victor
|
aa5ea51e02
|
Add debug trajectory
|
2014-03-15 17:23:04 +02:00 |
|
Victor
|
4db1ebe2ed
|
Add Turret
|
2014-03-15 17:15:46 +02:00 |
|
Victor
|
04ef5320af
|
Add GameCanvas
|
2014-03-15 16:30:54 +02:00 |
|
Victor
|
7aebe97dce
|
Rename GameCanvas to DoubleBufferedCanvas
|
2014-03-15 16:28:29 +02:00 |
|
Victor
|
697f7729cf
|
Make GameCanvas abstract
|
2014-03-15 16:27:21 +02:00 |
|
Victor
|
5e613206f6
|
Use Graphics2D instead Graphics
|
2014-03-15 15:47:36 +02:00 |
|
Victor
|
4bc466a9a6
|
Add gradient terrain
|
2014-03-15 15:46:52 +02:00 |
|
Victor
|
ca3b8f33ae
|
Change stepHeight value
|
2014-03-15 11:20:22 +02:00 |
|
Victor
|
0f730b167e
|
Change max height of terrain
|
2014-03-15 11:18:40 +02:00 |
|
Victor
|
6bf7ee809b
|
Move constant
|
2014-03-15 10:20:46 +02:00 |
|
Victor
|
116c8a6b8d
|
Improve terrain smoothing algorithm
|
2014-03-15 10:18:42 +02:00 |
|
Victor
|
6bc10cf9af
|
Add smooth terrain blocks
|
2014-03-15 09:57:25 +02:00 |
|
Victor
|
41eedcea47
|
Change canvas to double buffered drawing
|
2014-03-13 14:59:58 +02:00 |
|
Victor
|
2e8a85bf90
|
Add debug constant
|
2014-03-13 14:58:00 +02:00 |
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