Commit Graph

  • 023aac3568 Fix javadoc main Victor 2014-01-16 17:55:19 +0200
  • cd5056fbca Remove tabulation Victor 2014-01-16 17:51:31 +0200
  • 8e6ad2d490 Fix imports Victor 2014-01-16 16:37:47 +0200
  • 270ba3e4a7 Add stars background Victor 2014-01-15 21:50:25 +0200
  • 7369e19443 Change difficult mode logic Victor 2014-01-15 20:19:58 +0200
  • cca8677a99 Add explosion particle effect Victor 2014-01-15 20:10:49 +0200
  • fcbb0aeb2c Fix accelerometer processing Victor 2014-01-15 20:10:36 +0200
  • 402178eefa Allow store hiscore Victor 2014-01-15 14:58:54 +0200
  • a48a4b0f8d Random background color Victor 2014-01-15 14:46:00 +0200
  • d562c8d96b Use score class Victor 2014-01-15 14:41:31 +0200
  • 0c0dbdeb3a Allow change difficult mode by score value Victor 2014-01-15 14:40:43 +0200
  • 01cd8d0ee0 Draw score with bitmap font Victor 2014-01-15 14:28:54 +0200
  • c744305fbb Add score class Victor 2014-01-15 14:28:36 +0200
  • 8ff66abc0a Allow enemies move by difficult mode Victor 2014-01-15 13:41:12 +0200
  • 922871be0c Fix validation coords Victor 2014-01-15 12:44:26 +0200
  • 873e458a66 Change direction keys processing Victor 2014-01-15 12:42:33 +0200
  • 6d0bd30bbe Remove directional keys processing in InputProcessor Victor 2014-01-15 12:39:03 +0200
  • 840a695be0 Change drawing pointer Victor 2014-01-15 12:24:10 +0200
  • 7aef2c15ce Accelerometer considers orientation Victor 2014-01-15 00:23:21 +0200
  • 9a53f5faad Remove hardware keyboard support checking Victor 2014-01-15 00:18:58 +0200
  • da62f1834d Add fire handling by touch Victor 2014-01-15 00:07:10 +0200
  • 0a59a2345f Possible to kill enemies Victor 2014-01-15 00:03:54 +0200
  • ef5a5044c5 Add fire handling Victor 2014-01-15 00:03:30 +0200
  • 407a3b4f5b Optimize collision processing Victor 2014-01-14 23:51:22 +0200
  • a42acb0d59 Ready for fire state when pointer gets enemy Victor 2014-01-14 23:45:23 +0200
  • ce680c9f36 Add mode for pointer Victor 2014-01-14 23:43:52 +0200
  • ef7e708401 Add getters for pointer coordinate Victor 2014-01-14 23:40:33 +0200
  • 23656f3dcc Add isCollide method for enemies controller Victor 2014-01-14 23:38:36 +0200
  • 3fb92acf46 Validate pointer position Victor 2014-01-14 23:07:51 +0200
  • 97f3dfc265 Add accelerometer handling for control pointer Victor 2014-01-14 23:05:37 +0200
  • c299b2140e Remove controlByKeyboard method Victor 2014-01-14 22:57:41 +0200
  • 331669ad10 Fix keyboard handling logic Victor 2014-01-14 22:54:13 +0200
  • c446b51556 Handling keyboard if supports Victor 2014-01-14 22:51:46 +0200
  • cab5006bb6 Add handling keyboard for move pointer Victor 2014-01-14 22:48:34 +0200
  • 1d71f35627 Add InputHandlingProcessor Victor 2014-01-14 22:40:06 +0200
  • 6e1405afc9 Check for control peripheral supports Victor 2014-01-14 22:28:02 +0200
  • 7beacc0385 Change numeric type to float Victor 2014-01-14 22:18:05 +0200
  • b0083f0e58 Change enemy internal direction to Vector2 Victor 2014-01-14 22:13:54 +0200
  • 487cdd274c Change enemy internal coords to Rectangle Victor 2014-01-14 22:12:13 +0200
  • 8e10f4d1de Add pointer class Victor 2014-01-14 22:03:03 +0200
  • 4f7a65a3bd Add drawPointer method Victor 2014-01-14 22:02:11 +0200
  • 7fcdcd086e Add begin/end for batch drawing shapes Victor 2014-01-14 21:06:04 +0200
  • 9ab5bdf1ae Change main application behavior Victor 2014-01-14 21:03:42 +0200
  • 52bf503d43 Add drawing enemies Victor 2014-01-14 21:00:13 +0200
  • 524442be7b Add screen parameters Victor 2014-01-14 20:58:09 +0200
  • 5ff33a45e4 Add EnemiesController Victor 2014-01-14 20:54:35 +0200
  • 9d91d6d98c Add drawutils class Victor 2014-01-14 20:50:51 +0200
  • 64e50c3c2e Add enemy object Victor 2014-01-14 20:32:22 +0200
  • 7f8674970d Create LibGDX project Victor 2014-01-14 17:51:38 +0200