Commit Graph

49 Commits

Author SHA1 Message Date
Victor
023aac3568 Fix javadoc 2014-01-16 17:55:19 +02:00
Victor
cd5056fbca Remove tabulation 2014-01-16 17:51:31 +02:00
Victor
8e6ad2d490 Fix imports 2014-01-16 16:37:47 +02:00
Victor
270ba3e4a7 Add stars background 2014-01-15 21:53:06 +02:00
Victor
7369e19443 Change difficult mode logic 2014-01-15 20:19:58 +02:00
Victor
cca8677a99 Add explosion particle effect 2014-01-15 20:10:49 +02:00
Victor
fcbb0aeb2c Fix accelerometer processing 2014-01-15 20:10:36 +02:00
Victor
402178eefa Allow store hiscore 2014-01-15 14:58:54 +02:00
Victor
a48a4b0f8d Random background color 2014-01-15 14:46:00 +02:00
Victor
d562c8d96b Use score class 2014-01-15 14:41:31 +02:00
Victor
0c0dbdeb3a Allow change difficult mode by score value 2014-01-15 14:40:43 +02:00
Victor
01cd8d0ee0 Draw score with bitmap font 2014-01-15 14:28:54 +02:00
Victor
c744305fbb Add score class 2014-01-15 14:28:36 +02:00
Victor
8ff66abc0a Allow enemies move by difficult mode 2014-01-15 13:41:37 +02:00
Victor
922871be0c Fix validation coords 2014-01-15 12:44:26 +02:00
Victor
873e458a66 Change direction keys processing 2014-01-15 12:42:33 +02:00
Victor
6d0bd30bbe Remove directional keys processing in InputProcessor 2014-01-15 12:39:03 +02:00
Victor
840a695be0 Change drawing pointer 2014-01-15 12:24:42 +02:00
Victor
7aef2c15ce Accelerometer considers orientation 2014-01-15 00:23:21 +02:00
Victor
9a53f5faad Remove hardware keyboard support checking 2014-01-15 00:18:58 +02:00
Victor
da62f1834d Add fire handling by touch 2014-01-15 00:07:10 +02:00
Victor
0a59a2345f Possible to kill enemies 2014-01-15 00:03:54 +02:00
Victor
ef5a5044c5 Add fire handling 2014-01-15 00:03:30 +02:00
Victor
407a3b4f5b Optimize collision processing 2014-01-14 23:51:22 +02:00
Victor
a42acb0d59 Ready for fire state when pointer gets enemy 2014-01-14 23:46:00 +02:00
Victor
ce680c9f36 Add mode for pointer 2014-01-14 23:43:52 +02:00
Victor
ef7e708401 Add getters for pointer coordinate 2014-01-14 23:40:33 +02:00
Victor
23656f3dcc Add isCollide method for enemies controller 2014-01-14 23:38:36 +02:00
Victor
3fb92acf46 Validate pointer position 2014-01-14 23:07:51 +02:00
Victor
97f3dfc265 Add accelerometer handling for control pointer 2014-01-14 23:05:37 +02:00
Victor
c299b2140e Remove controlByKeyboard method 2014-01-14 22:57:41 +02:00
Victor
331669ad10 Fix keyboard handling logic 2014-01-14 22:55:47 +02:00
Victor
c446b51556 Handling keyboard if supports 2014-01-14 22:51:46 +02:00
Victor
cab5006bb6 Add handling keyboard for move pointer 2014-01-14 22:48:34 +02:00
Victor
1d71f35627 Add InputHandlingProcessor 2014-01-14 22:40:06 +02:00
Victor
6e1405afc9 Check for control peripheral supports 2014-01-14 22:28:02 +02:00
Victor
7beacc0385 Change numeric type to float 2014-01-14 22:18:05 +02:00
Victor
b0083f0e58 Change enemy internal direction to Vector2 2014-01-14 22:14:22 +02:00
Victor
487cdd274c Change enemy internal coords to Rectangle 2014-01-14 22:12:13 +02:00
Victor
8e10f4d1de Add pointer class 2014-01-14 22:03:03 +02:00
Victor
4f7a65a3bd Add drawPointer method 2014-01-14 22:02:11 +02:00
Victor
7fcdcd086e Add begin/end for batch drawing shapes 2014-01-14 21:06:04 +02:00
Victor
9ab5bdf1ae Change main application behavior 2014-01-14 21:03:42 +02:00
Victor
52bf503d43 Add drawing enemies 2014-01-14 21:00:13 +02:00
Victor
524442be7b Add screen parameters 2014-01-14 20:58:09 +02:00
Victor
5ff33a45e4 Add EnemiesController 2014-01-14 20:56:06 +02:00
Victor
9d91d6d98c Add drawutils class 2014-01-14 20:50:51 +02:00
Victor
64e50c3c2e Add enemy object 2014-01-14 20:32:22 +02:00
Victor
7f8674970d Create LibGDX project 2014-01-14 17:51:38 +02:00